

- COCOS CREATOR ANIMATION WITH DATA HOW TO
- COCOS CREATOR ANIMATION WITH DATA CODE
- COCOS CREATOR ANIMATION WITH DATA PLUS
There are 2 methods for creating an Animation clip: We have an Animation component on the Node, but we don't have the corresponding Animation clip data. Click the Add Animation component button. Choose the Node that you want to add the animation to in the arrangement manager. Click + on the top right corner orĪdd component below in the Properties and choose Animation in “other components”. There are 2 methods for creating an animation:Ĭhoose the Node that you want to use.

On a Node, we must create a new Animation component for it. We can add different components to each Node.
COCOS CREATOR ANIMATION WITH DATA CODE
Animation state provides more animation control interfaces, through which animation can be played, stopped, shifted, set to loop mode and other more detailed control.Īccording to different animation requirements, the operation steps and code implementation for specific animations are different, please refer to the official example animation, which mainly introduces some common editing operations and code examples for reference.Resource management considerations - meta filesĬreating Animation components and animation clips Creating an Animation component

COCOS CREATOR ANIMATION WITH DATA HOW TO
Animation clips can be produced by the Animation panel, or imported by some external asset that already contains skeletal animation.Īnimation Component Reference: the Animation component can drive node and component properties on their nodes and children in an animated manner, including properties in user-defined scripts.Īnimation Editor: learn how to use the Animation Editor and create/modify/generate animation clip assets through the Animation Editor.

ContentĪnimation Clip: asset containing animation data, reusable. If you want to create complex effects, character animations, nested animations, etc., consider using Spine, DragonBones or skeletal animation editor for 3D models instead. Note: the Animation panel that comes with Cocos Creator is suitable for creating less complex animations that need to be linked with logic, such as UI animations.
COCOS CREATOR ANIMATION WITH DATA PLUS
In addition to standard moving, rotation, scaling and frame animations, it also supports arbitrary component properties and user-defined property drivers, plus arbitrary time curves and innovative trajectory editing, allowing content producers to create detailed dynamic effects without writing a single line of code. Resource Management Considerations - meta filesĬocos Creator has a built-in universal animation system for implementing keyframe-based animations. Build a Scene Image Using the Scene PanelĬustom Materials for 2D Rendering ObjectsĭragonBones ArmatureDisplay Component ReferenceĬreate a List of Dynamically Generated ContentĬreating Animation Components and Animation Clips
